Remi has defeated LeoArthur, becoming the new reigning champion. Congratulations! However….
Now begins a new TC Open, a 100pt tournament with some modified rules. The tournament is open to all players, whether you regularly read articles here at Team Covenant or not. All you need to play is listed below — feel free to join in on the competition. We will be operating at about 2 game rounds every 3 weeks through the tournament, so finding time to play your game each round should not be too difficult.
Please help me spread the word, so we can have a big turn-out!
WHAT YOU WILL NEED:
— a Team Covenant username to communicate privately with opponents
— VASSAL, and the most current X-wing module
— time to play 1 game every 10-11 days or so, over the next 2-3 months.
— a good attitude. Be sporting, and be friendly to opponents.
— a squad list! You will submit it to me, not in the comments section.
HOW TO SIGN UP:
First, read the rest of this article. Before you build a squad to enter, it’s important that you know what the format rules are so that you can build a legal squad. Once you understand the format, build a legal squad and send me a private message here at Team Covenant. I do not want any squad links — I will be making those myself. Just type out the cards in your list clearly. (My username here is Theorist.) You may change your mind on what squad you want to fly in the tournament and send me a new list up until the entry deadline on August 21st. Once I post everyone’s lists on August 22nd, it is too late to sign up.
WHAT CARDS ARE LEGAL?
All cards in the most current VASSAL module with fully known text are legal to use. You may use any spoiled but unreleased cards that you wish; the tournament will not be limited to released cards. If you are unsure what cards are currently spoiled, check at FFG’s website then check in the VASSAL module for what cards appear there. You may have access to new cards after qualifying rounds end; read in the format rules below for more details.
This tournament will be use Standard Play 100pt format rules, with the following changes:
You may choose different obstacles for each game. Choose your obstacle selection for the game after determining who has initiative choice (by squads costs or by initiative roll), but before initiative is actually chosen. The player with initiative choice chooses their obstacle selection first, even if they pass initiative to the opponent after obstacles are selected for both players.
HUGE SHIP OBSTACLES
This obstacle choice is legal for the tournament, and rules for it are available in the Huge Ship Handbook (available to view at FFG’s website if you are not familiar with theses rules). These rules do not cover the interaction between initiative and placing a huge ship obstacle very clearly, but they do cover this issue — pay attention to the fact that huge ships are placed before other obstacles, so if only one player chooses a huge ship then the player with initiative must place that obstacle instead of an asteroid or debris.
All pilots for the following ships cost less to add to your squad. When these ships are destroyed, they are also worth less toward the final score. Be sure to remember this discount when reporting the score of your game. Consider this a change to printed costs when building your squad.
3 less — T-65 X-wing
3 less — E-wing
3 less — U-wing
3 less — Khiraxz Fighter (The Vaksai title is not enough help for this ship.)
1 less — TIE/FO Fighter
The following cards have buffed effect:
Moldy Crow — added text: “Increase the maximum
range of your secondary weapon cards by 1 (to a limit of 3).”
With this title equipped:
— Autoblaster Turret becomes Range 1-2.
— TLT is unaffected by the change.
— Other turrets become Range 1-3.
— Hotshot Blaster becomes Range 1-3. (Jabba synergy?)
— Snap Shot becomes Range 1-2.
COST INFLATED SHIPS
All pilots for the following ships cost more to add to your squad. When these ships are destroyed, they are also worth more toward the final score. Be sure to remember this cost inflation when reporting the score of your game. Consider this a change to printed costs when building your squad.
3 more — Jumpmaster 5000 (In addition, the Segnor’s Loops for this ship are both red maneuvers.)
3 more — Lancer
(NOTE: YV-666 has been removed from the inflated cost list since last tournament.)
The following cards are legal, but will have a nerfed effect:
Latts Razzi — “When defending, you may remove 1 stress token
from the attacker to add 1 FOCUS result to your roll.”
This forces players to use things like Focus tokens, Glitterstim, or Wired to make use of Latts.
Attanni Mindlink — This card is limited to 2 copies per squad.
(This is leaked errata. The fix looks healthy, so I am using it prior to any new FAQ.)
“Small ship only.” — I am also adding this additional nerf to the card.
Overclocked R4 — “During the Combat phase, when you spend a focus
token, if you are not stressed you may receive 1 stress token to
assign 1 focus token to your ship.”
One point for one extra Focus is a bargain price, and many builds shed the stress easily.
JUMPMASTER DIAL (all Jumpmaster pilots) — The white Segnor’s Loop is a red maneuver.
(This is NOT the leaked errata to the Jumpmaster. I’m doing this nerf instead.)
Dengar (pilot card), Swarm Leader, and I’ll Show You the Dark Side are not being nerfed.
They were nerfed in the previous TC OPEN, but I’m allowing them full reign this time.
A WORD ON THE JUMPMASTER
The leaked nerf to Jumpmaster is one that I cannot (and will not) respect. It is convoluted to the point of confusion, and it is basically designing a new ship rather than making the current one more fair to bring against opponents. I am enormously angry with the FFG designer(s) who decided this type of nerf was even an option — that is not how you errata. Changes should be minimalist and easily explained to new players, not a mess of huge changes that even veteran players have to parse carefully.
For this tournament (and probably all future TC OPENS as well), we will use the original Jumpmaster upgrade bar and title text. I will not use any changes to this ship that appear in the next FAQ, instead imposing +3 cost and red Segnor’s Loops nerfs to the ship. This nerf will most likely carry into all future TC OPEN tournaments, unless we see a more sane fix in some future FAQ.
In the most sober tone, I encourage FFG design to not go ahead with the Jumpmaster errata that was leaked. If FFG is looking for Jumpmaster errata to reign in the ship, just make the white Segnor’s Loop red. This weakens torpedo-build Scouts and jousting tank Dengar, the two builds that are most problematic. Also nerf Overclocked R4 to not work while stressed, and make Mindlink “small ship only” (in addition to the 2 copies per squad nerf). You will not have large issues with Jumpmaster strength after these changes.
A WORD ON “ADVANCED SLAM”
The leaked nerf to this card will render it all but useless, since payload builds are better served by Long Range Scanners and the synergy with Burnout SLAM is weak. If SLAM is too strong, then nerf SLAM. Don’t nerf Advanced SLAM so that it has no practical function. (If you want to nerf SLAM, just make it forward template only.) Personally, I find SLAM enjoyable and fair to fight against. The bombing builds are strong, but I am defeating them with good play.
I will not be applying any nerf to this card, if the next FAQ has the expected nerf. If you want to run this card, it will continue to work as written for this entire tournament. I am unsure if I will bother in future tournaments, since Experimental Interface does substitute well enough for this card in bomb dropping builds (and in some cases is superior to it). The loss of Advanced SLAM as a functioning card would be more than annoying, but would not break any ship or build at all. The nerf is just a bad decision.
HOW TO QUALIFY FOR ELIMINATION
We will have only 3 qualifying rounds. Achieve one of the following to qualify:
— Win 2 or more of these 3 qualifying games.
— Win your third game against an undefeated opponent.
CHANGING SQUADS AFTER QUALIFYING
After qualifying rounds end, players will have a short window (3-4 days) in which to change squads by sending me a new squad list. Keep in mind that bracket opponents will be known by now, so it is encouraged that you change squads at this point in the tournament to avoid being countered by your opponent. However, you are not required to change squads. Players who do not send me a new squad will be entered into elimination with their qualifying squad.
END OF BATTLE
On any turn after at least 2 hours of active play has passed, a player may declare the game is ending. Play the game for 5 more turns after the game’s ending has been declared. Then end and score the game.
Declaring that the game is ending is optional. If neither player wishes to declare, the game continues normally. No matter when the game’s ending is declared, the game will continue for an additional 5 full turns afterward. I ask that players only declare the game is ending due to lack of time to finish the game, and not use this rule just to win games. I reserve the right as TO to enforce this liberally, and will boot players from the tournament that I feel are ignoring the spirit of this rule. If you feel your opponent misused this rule, please let me know.
Games end in 1 of 3 ways:
— One player has no ships left. (I hope that all games in the tournament end this way.)
— One player concedes the game. (Conceding destroys all ships you have left in play.)
— One player declares the game is ending, then 5 turns are played and the game is scored.
The final table match will not use the End of Battle rule.
CONCEDING/FORFEITING THE ROUND
If you will not be able to play your game in any round, please message me before the end of the round. Otherwise I will believe that you have dropped out of the tournament, and I will remove your name from the match roster. Also contact your opponent to let them know you have conceded the round to them.
DROPPING FROM THE TOURNAMENT
If you wish to drop from this tournament, please message me before the end of the round as a courtesy. Otherwise I will worry that something might have happened to you, as I am a people person and very kindhearted. Don’t abuse the TO!
COMMENTS AND QUESTIONS?
If I forgot a detail or you have a question, let me know!